{$cleo .cs}
    0000:
0662: printstring "-----------------------" 
0662: printstring "spanking animation func" 
0662: printstring "-----------------------" 

:ret_1
:spanking_case_1_scene_1  
if 056D:   actor girl_handler_1 defined                                                                                                  
then                                                                                                                                     
    if 056D:   actor girl_handler_2 defined                                                                                              
    then 0AB1: call_scm_func @breakb 0                                                                                                   
    end                                                                                                                                  
    0687: clear_actor $PLAYER_ACTOR task                                                                                                 
    0687: clear_actor girl_handler_1 task                                                                                                
    0619: enable_actor girl_handler_1 collision_detection 0                                                                              
    Player.CanMove($PLAYER_CHAR) = False                                                                                                 
    wait 0                                                                                                                               
    0638: AS_actor girl_handler_1 stay_put 1                                                                                             
    wait 0                                                                                                                               
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                          
    wait 1000                                                                                                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.2 -1.0                                         
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                 
    a_angle += 180.0                                                                                                                     
    0638: AS_actor girl_handler_1 stay_put 0                                                                                             
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                  
    Actor.Angle(girl_handler_1) = a_angle                                                                                                
    0AB3: var 208 {set anim get case at item} = 35                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                
end
goto @main_loop

:spanking_case_2_scene_1
if 056D:   actor girl_handler_2 defined 
then                                    
    if 056D:   actor girl_handler_1 defined                                     
    then 0AB1: call_scm_func @breakA 0                                    
    end                                    
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                      
    0687: clear_actor girl_handler_2 task                                                                                                                                 
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                                               
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                      
    wait 0                                                                                                                                                    
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                                              
    wait 0                                                                                                                                                    
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                                                           
    wait 1000                                                                                                                                                 
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.2 -1.0                                                                         
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                          
    a_angle += 180.0                                                                                                                                              
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                                              
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                                              
    Actor.Angle(girl_handler_2) = a_angle                                    
    0AB3: var 208 {set anim get case at item} = 35                                                                                                                                     
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                     
end
goto @main_loop

:spanking_case_3_scene_1                                   
if and                                                                                                                
    056D:   actor girl_handler_1 defined                                                                                          
    056D:   actor girl_handler_2 defined                                                                                          
then                                                                                                                  
    0687: clear_actor girl_handler_2 task                                                                                             
    0687: clear_actor girl_handler_1 task                                                                                             
    0619: enable_actor girl_handler_2 collision_detection 0                                                                           
    wait 0                                                                                                                
    0638: AS_actor girl_handler_1 stay_put 1                                                                                          
    wait 0                                                                                                                
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                  
    wait 1000                                                                                                             
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.2 -1.0                                                
    a_angle = Actor.Angle(girl_handler_2)                                                                                                 
    a_angle += 180.0                                                                                                          
    0638: AS_actor girl_handler_1 stay_put 0                                                                                          
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                          
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 35                                                                                                 
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                
END                                                 
goto @main_loop


:ret_2
:spanking_case_1_scene_2
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                  
    0687: clear_actor girl_handler_1 task                                                                                             
    0619: enable_actor girl_handler_1 collision_detection 0                                                                           
    Player.CanMove($PLAYER_CHAR) = False                                                                                  
    wait 0                                                                                                                
    0638: AS_actor girl_handler_1 stay_put 1                                                                                          
    wait 0                                                                                                                
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                       
    wait 1000                                                                                                             
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.2 -1.0                                     
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                      
    a_angle += 180.0                                                                                                          
    0638: AS_actor girl_handler_1 stay_put 0                                                                                          
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                          
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 36                                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_2_scene_2      
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                  
    0687: clear_actor girl_handler_2 task                                                                                             
    0619: enable_actor girl_handler_2 collision_detection 0                                                                           
    Player.CanMove($PLAYER_CHAR) = False                                                                                  
    wait 0                                                                                                                
    0638: AS_actor girl_handler_2 stay_put 1                                                                                          
    wait 0                                                                                                                
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                       
    wait 1000                                                                                                             
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.2 -1.0                                     
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                      
    a_angle += 180.0                                                                                                          
    0638: AS_actor girl_handler_2 stay_put 0                                                                                          
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                          
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 36                                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_3_scene_2
if and                                                                                                                
    056D:   actor girl_handler_1 defined                                                                                          
    056D:   actor girl_handler_2 defined                                                                                          
then                                                                                                                  
0687: clear_actor girl_handler_2 task                                                                                             
0687: clear_actor girl_handler_1 task                                                                                             
0619: enable_actor girl_handler_2 collision_detection 0                                                                           
wait 0                                                                                                                
0638: AS_actor girl_handler_1 stay_put 1                                                                                          
wait 0                                                                                                                
0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                  
wait 1000                                                                                                             
04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.2 -1.0                                                
a_angle = Actor.Angle(girl_handler_2)                                                                                                 
a_angle += 180.0                                                                                                          
0638: AS_actor girl_handler_1 stay_put 0                                                                                          
Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                          
Actor.Angle(girl_handler_1) = a_angle
0AB3: var 208 {set anim get case at item} = 36                                                                                                 
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                
END                                                                                                                                                                  
goto @main_loop

:ret_3
:spanking_case_1_scene_3     
if 056D:   actor girl_handler_1 defined 
then  
    IF 056D:   actor girl_handler_2 defined                                                                                                                   
    then 0AB1: call_scm_func @breakb 0                                                                                                                         
    end                                                                                                                                                        
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                       
    0687: clear_actor girl_handler_1 task                                                                                                                      
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                                    
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                       
    wait 0                                                                                                                                                     
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                                   
    wait 0                                                                                                                                                     
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                                
    wait 1000                                                                                                                                                  
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 -0.3 -1.0                                                              
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                       
    a_angle += 360.0                                                                                                                                           
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                                   
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_1) = a_angle                                                                                                                      
    0AB3: var 208 {set anim get case at item} = 37                                                                                                             
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                                      
end
goto @main_loop
                                                                                                                                                                                        
:spanking_case_2_scene_3                                                                                                                                                              
if 056D:   actor girl_handler_2 defined                                                                                                                        
then                                                                                                                                                           
    if 056D:   actor girl_handler_1 defined                                                                                                                    
    then 0AB1: call_scm_func @breakA 0                                                                                                                         
    end                                                                                                                                                        
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                       
    0687: clear_actor girl_handler_2 task                                                                                                                      
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                                    
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                       
    wait 0                                                                                                                                                     
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                                   
    wait 0                                                                                                                                                     
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                                                
    wait 1000                                                                                                                                                  
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 -0.3 -1.0                                                              
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                       
    a_angle += 360.0                                                                                                                                           
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                                   
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_2) = a_angle                                                                                                                      
    0AB3: var 208 {set anim get case at item} = 37                                                                                                             
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                                      
end
goto @main_loop
                                                                                                                                                                                        
:spanking_case_3_scene_3                                                                                                                                                               
if and                                                                                                                                                         
    056D:   actor girl_handler_1 defined                                                                                                                       
    056D:   actor girl_handler_2 defined                                                                                                                       
then                                                                                                                                                           
0687: clear_actor girl_handler_2 task                                                                                                                          
0687: clear_actor girl_handler_1 task                                                                                                                          
0619: enable_actor girl_handler_2 collision_detection 0                                                                                                        
wait 0                                                                                                                                                         
0638: AS_actor girl_handler_1 stay_put 1                                                                                                                       
wait 0                                                                                                                                                         
0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                                   
wait 1000                                                                                                                                                      
04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 -0.3 -1.0                                                                 
a_angle = Actor.Angle(girl_handler_2)                                                                                                                          
a_angle += 360.0                                                                                                                                               
0638: AS_actor girl_handler_1 stay_put 0                                                                                                                       
Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                            
Actor.Angle(girl_handler_1) = a_angle                                                                                                                          
0AB3: var 208 {set anim get case at item} = 37                                                                                                                 
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                                                         
END
goto @main_loop

:ret_4
:spanking_case_1_scene_4  
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                
    0687: clear_actor girl_handler_1 task                                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                
    wait 0                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 1                                                                                        
    wait 0                                                                                                              
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                     
    wait 1000                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.5 -1.0                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                    
    a_angle += 360.0                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 0                                                                                        
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                        
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 38                                                                                               
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_2_scene_4  
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                
    0687: clear_actor girl_handler_2 task                                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                
    wait 0                                                                                                              
    0638: AS_actor girl_handler_2 stay_put 1                                                                                        
    wait 0                                                                                                              
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                     
    wait 1000                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.5 -1.0                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                    
    a_angle += 360.0                                                                                                        
    0638: AS_actor girl_handler_2 stay_put 0                                                                                        
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                        
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 38                                                                                               
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_3_scene_4  
if and                                                                                                              
    056D:   actor girl_handler_1 defined                                                                                        
    056D:   actor girl_handler_2 defined                                                                                        
then                                                                                                                
0687: clear_actor girl_handler_2 task                                                                                           
0687: clear_actor girl_handler_1 task                                                                                           
0619: enable_actor girl_handler_2 collision_detection 0                                                                         
wait 0                                                                                                              
0638: AS_actor girl_handler_1 stay_put 1                                                                                        
wait 0                                                                                                              
0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                
wait 1000                                                                                                           
04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.5 -1.0                                              
a_angle = Actor.Angle(girl_handler_2)                                                                                               
a_angle += 360.0                                                                                                        
0638: AS_actor girl_handler_1 stay_put 0                                                                                        
Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                        
Actor.Angle(girl_handler_1) = a_angle
0AB3: var 208 {set anim get case at item} = 38                                                                                               
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                              
END
goto @main_loop  

:ret_5
:spanking_case_1_scene_5     
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                        
    0687: clear_actor girl_handler_1 task                                                                                                   
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                 
    Player.CanMove($PLAYER_CHAR) = False                                                                                        
    wait 0                                                                                                                      
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                
    wait 0                                                                                                                      
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                             
    wait 1000                                                                                                                   
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.5 -1.0                                           
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                            
    a_angle += 270.0                                                                                                                
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 39                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_2_scene_5     
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                        
    0687: clear_actor girl_handler_2 task                                                                                                   
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                 
    Player.CanMove($PLAYER_CHAR) = False                                                                                        
    wait 0                                                                                                                      
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                
    wait 0                                                                                                                      
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                             
    wait 1000                                                                                                                   
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.5 -1.0                                           
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                            
    a_angle += 270.0                                                                                                                
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 39                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_3_scene_5     
if and                                                                                                                       
    056D:   actor girl_handler_1 defined                                                                                                 
    056D:   actor girl_handler_2 defined                                                                                                 
then                                                                                                                         
0687: clear_actor girl_handler_2 task                                                                                                    
0687: clear_actor girl_handler_1 task                                                                                                    
0619: enable_actor girl_handler_2 collision_detection 0                                                                                  
wait 0                                                                                                                       
0638: AS_actor girl_handler_1 stay_put 1                                                                                                 
wait 0                                                                                                                       
0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                         
wait 1000                                                                                                                    
04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.5 -1.0                                                       
a_angle = Actor.Angle(girl_handler_2)                                                                                                        
a_angle += 270.0                                                                                                                 
0638: AS_actor girl_handler_1 stay_put 0                                                                                                 
Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                 
Actor.Angle(girl_handler_1) = a_angle
0AB3: var 208 {set anim get case at item} = 39                                                                                                        
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                       
END                                                                                                                      
goto @main_loop

:spanking_case_1_scene_6 
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                        
    0687: clear_actor girl_handler_1 task                                                                                                   
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                 
    Player.CanMove($PLAYER_CHAR) = False                                                                                        
    wait 0                                                                                                                      
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                
    wait 0                                                                                                                      
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                             
    wait 1000                                                                                                                   
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.6 -1.0                                           
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                            
    a_angle += 270.0                                                                                                                
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                
    Actor.Angle(girl_handler_1) = a_angle
    0AC6: addres_offset = label @attah offset                                                                                                        
    addres_offset += 4                                                                                                                               
    0A8d: 8@ addres_offset  4  0                                                                                                                     
    0AC6: addres_offset = label @attah offset                                                                                                        
    addres_offset += 8                                                                                                                               
    0A8d: 9@ addres_offset  4  0                                                                                                                     
    if and                                                                                                                                 
        03CA:   object 8@ exists                                                                                                              
        03CA:   object 9@ exists                                                                                                           
    then Object.Destroy(8@)                                                                                                                
        Object.Destroy(9@)                                                                                                                 
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 4                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 0 virtual_protect 0                                                                            
    else 
        0209: count = random_int_in_ranges 1 6                                                                                              
        if count == 1                                                                                                                                          
        then                                                                                                                               
        9@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)                                                                        
        8@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)                                                                        
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1   
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 2                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)                                                                        
        8@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)                                                                        
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1   
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 3                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)                                                                         
        8@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)                                                                         
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 4                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)                                                                         
        8@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)                                                                         
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 5                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 6                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 4                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 8@ virtual_protect 0                                                                           
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 8                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 9@ virtual_protect 0                                                                           
    end                                                                                                                                    
    0AB3: var 208 {set anim get case at item} = 40                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_2_scene_6  
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                        
    0687: clear_actor girl_handler_2 task                                                                                                   
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                 
    Player.CanMove($PLAYER_CHAR) = False                                                                                        
    wait 0                                                                                                                      
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                
    wait 0                                                                                                                      
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                             
    wait 1000                                                                                                                   
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.6 -1.0                                           
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                            
    a_angle += 270.0                                                                                                                
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                
    Actor.Angle(girl_handler_2) = a_angle
    0AC6: addres_offset = label @attah offset                                                                                                        
    addres_offset += 4                                                                                                                               
    0A8d: 8@ addres_offset  4  0                                                                                                                     
    0AC6: addres_offset = label @attah offset                                                                                                        
    addres_offset += 8                                                                                                                               
    0A8d: 9@ addres_offset  4  0                                                                                                                     
    if and                                                                                                                                 
        03CA:   object 8@ exists                                                                                                              
        03CA:   object 9@ exists                                                                                                           
    then Object.Destroy(8@)                                                                                                                
        Object.Destroy(9@)                                                                                                                 
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 4                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 0 virtual_protect 0                                                                            
    else 
        0209: count = random_int_in_ranges 1 6                                                                                              
        if count == 1                                                                                                                                          
        then                                                                                                                               
        9@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)                                                                        
        8@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)                                                                        
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1   
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 2                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)                                                                        
        8@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)                                                                        
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1   
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 3                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)                                                                         
        8@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)                                                                         
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 4                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)                                                                         
        8@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)                                                                         
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 5                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        if count == 6                                                                                                                        
        then                                                                                                                               
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                            
        070A: AS_actor $PLAYER_ACTOR attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1  
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                                                 
        end                                                                                                                                                                                                         
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 4                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 8@ virtual_protect 0                                                                           
        0AC6: addres_offset = label @attah offset                                                                                                    
        addres_offset += 8                                                                                                                           
        0A8C: write_memory addres_offset size 4 value 9@ virtual_protect 0                                                                           
    end                                                                                                                                    
    0AB3: var 208 {set anim get case at item} = 40                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:spanking_case_3_scene_6 
if and
    056D:   actor girl_handler_1 defined
    056D:   actor girl_handler_2 defined  
then
    0687: clear_actor girl_handler_2 task                                                                                        
    0687: clear_actor girl_handler_1 task                                                                                                   
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                 
    //Player.CanMove($PLAYER_CHAR) = False                                                                                        
    wait 0                                                                                                                      
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                
    wait 0                                                                                                                      
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                             
    wait 1000                                                                                                                   
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.6 -1.0                                           
    a_angle = Actor.Angle(girl_handler_2)                                                                                            
    a_angle += 270.0                                                                                                                
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                
    Actor.Angle(girl_handler_1) = a_angle
    0AC6: addres_offset = label @attah offset                                                                                           
    addres_offset += 4                                                                                                                  
    0A8d: 8@ addres_offset  4  0
    0AC6: addres_offset = label @attah offset                                                                                           
    addres_offset += 8                                                                                                                  
    0A8d: 9@ addres_offset  4  0                                                                                                                            
    if and
        03CA:   object 8@ exists
        03CA:   object 9@ exists                                                                                               
    then Object.Destroy(8@)
        Object.Destroy(9@)
        0AC6: addres_offset = label @attah offset                                                                                      
        addres_offset += 4                                                                                                                     
        0A8C: write_memory addres_offset size 4 value 0 virtual_protect 0                                                                                                  
    else 0209: count = random_int_in_ranges 1 6 
        if count == 1
        then 
        9@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#gun_dildo1, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end
        if count == 2
        then 
        9@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#gun_dildo2, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end
        if count == 3
        then 
        9@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#gun_vibe1, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end
        if count == 4
        then 
        9@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#gun_vibe2, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end
        if count == 5
        then 
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end
        if count == 6
        then 
        9@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)                                                                             
        8@ = Object.Create(#chnsaw, 947.392, -54.2135, 1001.12)
        070A: AS_actor girl_handler_2 attach_to_object 8@ offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1                                                                               
        069A: attach_object 9@ to_object 8@ with_offset 0.0 0.0 0.0 rotation -70.0 0.0 0.0                     
        end  
        0AC6: addres_offset = label @attah offset                                                                                      
        addres_offset += 4                                                                                                                     
        0A8C: write_memory addres_offset size 4 value 8@ virtual_protect 0
        0AC6: addres_offset = label @attah offset                                                                                      
        addres_offset += 8                                                                                                                     
        0A8C: write_memory addres_offset size 4 value 9@ virtual_protect 0
        0750: set_object 8@ visibility 0                                                                         
    end 
    0AB3: var 208 {set anim get case at item} = 40                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

0662: printstring "---------------------------" 
0662: printstring "spanking animation func end" 
0662: printstring "---------------------------" 

0662: printstring "------------------------" 
0662: printstring "sex animation func start" 
0662: printstring "------------------------" 

:SEX_case_1_scene_1
:ret_1x       
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                    
    0687: clear_actor girl_handler_1 task                                                                                                               
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                             
    Player.CanMove($PLAYER_CHAR) = False                                                                                                    
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                            
    wait 100                                                                                                                               
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                      
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                        
    a_angle += 180.0                                                                                                                            
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                            
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                            
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 1                                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                      
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000
END 
goto @main_loop

:SEX_case_2_scene_1                                       
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                    
    0687: clear_actor girl_handler_2 task                                                                                                               
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                             
    Player.CanMove($PLAYER_CHAR) = False                                                                                                    
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                            
    wait 100                                                                                                                               
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                      
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                        
    a_angle += 180.0                                                                                                                            
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                            
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 1                                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                      
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_1
if and                                                                                                                     
    056D:   actor girl_handler_1 defined                                                                                               
    056D:   actor girl_handler_2 defined                                                                                               
then                                                                                                                       
    0687: clear_actor girl_handler_2 task                                                                                                  
    0687: clear_actor girl_handler_1 task                                                                                                  
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                
    0638: AS_actor girl_handler_1 stay_put 1                                                                                               
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                       
    wait 100                                                                                                                  
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.0                                                    
    a_angle = Actor.Angle(girl_handler_2)                                                                                                      
    a_angle += 180.0                                                                                                               
    0638: AS_actor girl_handler_1 stay_put 0                                                                                               
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                               
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 1                                                                                                         
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                     
END                                                                                                                        
goto @main_loop


:SEX_case_1_scene_2
:ret_2x
if 056D:   actor girl_handler_1 defined 
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                
    0687: clear_actor girl_handler_1 task                                                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                                
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                        
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                     
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                  
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                    
    a_angle += 180.0                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_1) = a_angle 
    0AB3: var 208 {set anim get case at item} = 2                                                                                                              
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                  
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_2                                    
if 056D:   actor girl_handler_2 defined 
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                
    0687: clear_actor girl_handler_2 task                                                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                                
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                        
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                     
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                  
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                    
    a_angle += 180.0                                                                                                                        
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_2) = a_angle 
    0AB3: var 208 {set anim get case at item} = 2                                                                                                              
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                  
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_2
if and                                                                                                                                  
    056D:   actor girl_handler_1 defined                                                                                                            
    056D:   actor girl_handler_2 defined                                                                                                            
then                                                                                                                                    
    0687: clear_actor girl_handler_2 task                                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                               
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                             
    wait 0                                                                                                                                  
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                            
    wait 0                                                                                                                                  
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                                    
    wait 100                                                                                                                               
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.0                                                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                                                   
    a_angle += 180.0                                                                                                                            
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                            
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                            
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 2                                                                                                                         
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                                  
END
goto @main_loop

:SEX_case_1_scene_3                        
:ret_3x
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end   
    0687: clear_actor $PLAYER_ACTOR task                                                                                           
    0687: clear_actor girl_handler_1 task                                                                                                      
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.8                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
                                                                                       
    Player.CanMove($PLAYER_CHAR) = False                                                                                           
    wait 0                                                                                                                         
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                   
    wait 0                                                                                                                         
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                
    wait 100                                                                                                                      
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.3 0.5                                              
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                               
    a_angle += 180.0                                                                                                                   
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                   
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                   
    Actor.Angle(girl_handler_1) = a_angle
    083E: set_actor $PLAYER_ACTOR rotation 151.6 0.0 0.0 while_in_air//SUC       
    0AB3: var 208 {set anim get case at item} = 3                                                                                                          
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                             
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_3
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end   
    0687: clear_actor $PLAYER_ACTOR task                                                                                           
    0687: clear_actor girl_handler_2 task                                                                                                      
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                    
    Player.CanMove($PLAYER_CHAR) = False                                                                                           
    wait 0                                                                                                                         
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                   
    wait 0                                                                                                                         
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                
    wait 100                                                                                                                      
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -1.0                                              
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                               
    a_angle += 180.0                                                                                                                   
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                   
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                   
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 3                                                                                                          
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                             
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_3
if and                                                                                                                              
    056D:   actor girl_handler_1 defined                                                                                                        
    056D:   actor girl_handler_2 defined                                                                                                        
then                                                                                                                                
    0687: clear_actor girl_handler_2 task                                                                                                           
    0687: clear_actor girl_handler_1 task                                                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                         
    wait 0                                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                        
    wait 0                                                                                                                              
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                                
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.8 -1.0                                                              
    a_angle = Actor.Angle(girl_handler_2)                                                                                                               
    a_angle += 180.0                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 3                                                                                                               
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                              
END
goto @main_loop                                                                                                                                 

:SEX_case_1_scene_4                                        
:ret_4x
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                    
    0687: clear_actor girl_handler_1 task                                                                                                               
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                             
    Player.CanMove($PLAYER_CHAR) = False                                                                                                    
    wait 0                                                                                                                                  
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                            
    wait 0                                                                                                                                  
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                         
    wait 100                                                                                                                              
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -0.9                                                       
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                        
    a_angle += 360.0                                                                                                                            
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                            
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                            
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 4                                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                        
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_4                                   
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                    
    0687: clear_actor girl_handler_2 task                                                                                                               
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                             
    Player.CanMove($PLAYER_CHAR) = False                                                                                                    
    wait 0                                                                                                                                  
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                            
    wait 0                                                                                                                                  
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                                         
    wait 100                                                                                                                              
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -0.9                                                       
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                        
    a_angle += 360.0                                                                                                                            
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                            
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 4                                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                        
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_4                                    
if and                                                                                                                              
    056D:   actor girl_handler_1 defined                                                                                                        
    056D:   actor girl_handler_2 defined                                                                                                        
then                                                                                                                                
    0687: clear_actor girl_handler_2 task                                                                                                           
    0687: clear_actor girl_handler_1 task                                                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                         
    wait 0                                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                        
    wait 0                                                                                                                              
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                                
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.2 -1.0                                                              
    a_angle = Actor.Angle(girl_handler_2)                                                                                                               
    a_angle += 360.0                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 4                                                                                                                    
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                              
END 
goto @main_loop                                                                                                                                

:SEX_case_1_scene_5
:ret_5x
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                
    0687: clear_actor girl_handler_1 task                                                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                                
    wait 0                                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                        
    wait 0                                                                                                                              
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                     
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                  
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                    
    a_angle += 180.0                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 5                                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                    
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop
                                   
:SEX_case_2_scene_5                                    
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                
    0687: clear_actor girl_handler_2 task                                                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                         
    Player.CanMove($PLAYER_CHAR) = False                                                                                                
    wait 0                                                                                                                              
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                        
    wait 0                                                                                                                              
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                     
    wait 100                                                                                                                           
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                  
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                    
    a_angle += 180.0                                                                                                                        
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                        
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                        
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 5                                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                    
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_5                               
if and                                                                                                                          
    056D:   actor girl_handler_1 defined                                                                                                    
    056D:   actor girl_handler_2 defined                                                                                                    
then                                                                                                                            
    0687: clear_actor girl_handler_2 task                                                                                                       
    0687: clear_actor girl_handler_1 task                                                                                                       
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                     
    wait 0                                                                                                                          
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                    
    wait 0                                                                                                                          
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                            
    wait 100                                                                                                                       
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.0                                                         
    a_angle = Actor.Angle(girl_handler_2)                                                                                                           
    a_angle += 180.0                                                                                                                    
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                    
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                    
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 5                                                                                                              
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                          
END
goto @main_loop

:SEX_case_1_scene_6
:ret_6x                            
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                 
    0687: clear_actor girl_handler_1 task                                                                                                            
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                          
    Player.CanMove($PLAYER_CHAR) = False                                                                                                 
    wait 0                                                                                                                               
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                         
    wait 0                                                                                                                               
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                      
    wait 100                                                                                                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    a_angle += 180.0                                                                                                                         
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                         
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 6                                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                     
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_6                                        
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                 
    0687: clear_actor girl_handler_2 task                                                                                                            
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                          
    Player.CanMove($PLAYER_CHAR) = False                                                                                                 
    wait 0                                                                                                                               
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                         
    wait 0                                                                                                                               
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                      
    wait 100                                                                                                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    a_angle += 180.0                                                                                                                         
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                         
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 6                                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                     
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_6                                    
if and                                                                                                                          
    056D:   actor girl_handler_1 defined                                                                                                    
    056D:   actor girl_handler_2 defined                                                                                                    
then                                                                                                                            
    0687: clear_actor girl_handler_2 task                                                                                                       
    0687: clear_actor girl_handler_1 task                                                                                                       
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                     
    wait 0                                                                                                                          
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                    
    wait 0                                                                                                                          
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                            
    wait 100                                                                                                                       
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.0                                                         
    a_angle = Actor.Angle(girl_handler_2)                                                                                                           
    a_angle += 180.0                                                                                                                    
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                    
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                    
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 6                                                                                                             
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                          
END
goto @main_loop

:SEX_case_1_scene_7                          
:ret_7x
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                   
    0687: clear_actor girl_handler_1 task                                                                                                                              
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.8                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
                                                                                                                
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                   
    wait 0                                                                                                                                                 
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                                           
    wait 0                                                                                                                                                 
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                                        
    wait 100                                                                                                                                              
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.8 -0.6                                                                      
                                                                                                                 
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                                           
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                                           
    
    083E: set_actor $PLAYER_ACTOR rotation 151.6 0.0 0.0 while_in_air//SUC
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                                                                 
    a_angle += 180.0   
    083E: set_actor girl_handler_1 rotation -380.3 180.0 a_angle while_in_air//SUC   
    0AB3: var 208 {set anim get case at item} = 7                                                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_7
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                                                              
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                                            
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                   
    wait 0                                                                                                                                                 
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                                           
    wait 0                                                                                                                                                 
    //0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_1                                                                                                        
    wait 100                                                                                                                                              
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -1.0                                                                      
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                       
    a_angle += 350.0                                                                                                                                           
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                                           
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                                           
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 7                                                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                                       
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_7
if and
    056D:   actor girl_handler_1 defined
    056D:   actor girl_handler_2 defined  
then
    0687: clear_actor girl_handler_2 task                                                                                                                   
    0687: clear_actor girl_handler_1 task                                                                                                                              
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                                            
    wait 0                                                                                                                                                 
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                                           
    wait 0                                                                                                                                                 
    0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                                        
    wait 100                                                                                                                                              
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.2 -1.0                                                                      
    a_angle = Actor.Angle(girl_handler_2)                                                                                                                       
    a_angle += 350.0                                                                                                                                           
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                                           
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                                           
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 7                                                                                                                                  
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_1_scene_8                            
:ret_8x
if 056D:   actor girl_handler_1 defined 
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                 
    0687: clear_actor girl_handler_1 task                                                                                                            
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                          
    Player.CanMove($PLAYER_CHAR) = False                                                                                                 
    wait 0                                                                                                                               
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                         
    wait 0                                                                                                                               
    wait 100                                                                                                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 1.0 0.6 -1.0                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    a_angle += 360.0                                                                                                                         
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                         
    Actor.Angle(girl_handler_1) = a_angle
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 1.0 -0.7 -1.4                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)
    0AB3: var 208 {set anim get case at item} = 8
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                     
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_2_scene_8                                    
if 056D:   actor girl_handler_2 defined 
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                                 
    0687: clear_actor girl_handler_2 task                                                                                                            
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                          
    Player.CanMove($PLAYER_CHAR) = False                                                                                                 
    wait 0                                                                                                                               
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                         
    wait 0                                                                                                                               
    0639: AS_actor $PLAYER_ACTOR rotate_to_actor girl_handler_2                                                                                      
    wait 100                                                                                                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 1.0 0.6 -1.0                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    a_angle += 360.0                                                                                                                         
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                         
    Actor.Angle(girl_handler_2) = a_angle
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 1.0 -0.7 -1.4                                                   
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                     
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)
    0AB3: var 208 {set anim get case at item} = 8
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                     
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000 
end
goto @main_loop

:SEX_case_3_scene_8                                    
if and                                                                                                                          
    056D:   actor girl_handler_1 defined                                                                                                    
    056D:   actor girl_handler_2 defined                                                                                                    
then                                                                                                                            
    0687: clear_actor girl_handler_2 task                                                                                                       
    0687: clear_actor girl_handler_1 task                                                                                                       
    //0619: enable_actor girl_handler_2 collision_detection 0                                                                                     
    wait 0                                                                                                                          
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                    
    wait 0                                                                                                                          
    //0639: AS_actor girl_handler_2 rotate_to_actor girl_handler_1                                                                                            
    wait 100                                                                                                                       
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 1.0 0.6 -1.0                                                   
                                                                                                                         
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                         
    
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 1.0 -0.7 -1.4                                                   
    a_angle = Actor.Angle(girl_handler_2)                                                                                                     
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                         
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)
    0AB3: var 208 {set anim get case at item} = 8                                                                                      
ELSE 0ACD: "~R~~H~ERROR ACTOR GIRL 1 AND GIRL 2 NOT defined" TIME 1000                                                          
END
goto @main_loop

:SEX_case_1_scene_9
:ret_9x                                        
if 056D:   actor girl_handler_1 defined                                                                                                                                       
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end                                                                                                                           
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                          
    0687: clear_actor girl_handler_1 task                                                                                                                                     
    0619: enable_actor girl_handler_1 collision_detection 1                                                                                                                   
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                          
    wait 0                                                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                                                  
    wait 0                                                                                                                                                        
    wait 100                                                                                                                                                     
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -1.0                                                                             
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                                                  
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                                                  
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 9                                                                                                                                         
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                            
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                                         
end
goto @main_loop

:SEX_case_2_scene_9                                                                                                                                                           
if 056D:   actor girl_handler_2 defined                                                                                                                                       
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end                                                                                                                           
    0687: clear_actor $PLAYER_ACTOR task                                                                                                                          
    0687: clear_actor girl_handler_2 task                                                                                                                                     
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                                                   
    Player.CanMove($PLAYER_CHAR) = False                                                                                                                          
    wait 0                                                                                                                                                        
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                                                  
    wait 0                                                                                                                                                        
    wait 100                                                                                                                                                     
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.3 -1.0                                                                             
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                                                              
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                                                  
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                                                  
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 9                                                                                                                                         
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                            
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                                         
end
goto @main_loop

:SEX_case_3_scene_9                                                                                                                                                                  
if and                                                                                                                                                            
    056D:   actor girl_handler_1 defined                                                                                                                                      
    056D:   actor girl_handler_2 defined                                                                                                                                      
then                                                                                                                                                              
    0687: clear_actor girl_handler_2 task                                                                                                                          
    0687: clear_actor girl_handler_1 task                                                                                                                                     
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                                                   
    wait 0                                                                                                                                                        
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                                                  
    wait 0                                                                                                                                                        
    wait 100                                                                                                                                                     
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.3 -1.0                                                                             
    a_angle = Actor.Angle(girl_handler_2)                                                                                                                              
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                                                  
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                                                                  
    Actor.Angle(girl_handler_1) = a_angle                                                                                                                                         
    0619: enable_actor girl_handler_2 collision_detection 0
    0AB3: var 208 {set anim get case at item} = 9                                                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                                            
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                                                         
end
goto @main_loop

:SEX_case_1_scene_10                                                                                                                                       
:ret_10x
if 056D:   actor girl_handler_1 defined                                                                                                            
then                                                                                                                              
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                              
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.8 -0.9                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 10                                                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_10                                        
if 056D:   actor girl_handler_2 defined                                                                                                            
then                                                                                                                              
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                              
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.8 -0.9                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 10                                                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_10
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor girl_handler_2 distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor girl_handler_2 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                              
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.1 0.8 -0.9                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 10                                                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                        
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_11                                                                                                                                                 
:ret_11x
if 056D:   actor girl_handler_1 defined                                                                                                            
then                                                                                                                                           
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.2 -0.6                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle 
    0AB3: var 208 {set anim get case at item} = 11                                                                                                 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_11
if 056D:   actor girl_handler_2 defined                                                                                                            
then                                                                                                                                           
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.2 -0.6                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle 
    0AB3: var 208 {set anim get case at item} = 11                                                                                                 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_11                                    
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor girl_handler_2 distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor girl_handler_2 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                        
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.1 0.2 -0.6                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle 
    0AB3: var 208 {set anim get case at item} = 11                                                                                                 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                  
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop 

:SEX_case_1_scene_12
:ret_12x
if 056D:   actor girl_handler_1 defined                                                                                                            
then                                                                                                                                          
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 1.9 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 12                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_12
if 056D:   actor girl_handler_2 defined                                                                                                            
then                                                                                                                                          
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 1.9 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 12                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_12
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor girl_handler_2 distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor girl_handler_2 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 0                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.1 1.9 -1.0                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 12                                                                                                   
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_13
:ret_13x
if 056D:   actor girl_handler_1 defined                                                                                                            
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    for $x = 0 to 50 step 1
        Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
        0819: 10@ = actor $PLAYER_ACTOR distance_from_ground 
        0063: $TEMPVAR_Z_COORD -= 10@  // (float)
        Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    end
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.8                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.6 0.4                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    083E: set_actor $PLAYER_ACTOR rotation 151.6 0.0 0.0 while_in_air//SUC
    0AB3: var 208 {set anim get case at item} = 13                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_13                                                                                                                                                                     
if 056D:   actor girl_handler_2 defined                                                                                                            
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.1 -1.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 13                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_13
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                          
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.1 -1.3                          
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 13                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_14
:ret_14x
if 056D:   actor girl_handler_1 defined                                                                                                            
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0999999 -0.4 -1.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 14                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_14                                        
if 056D:   actor girl_handler_2 defined                                                                                                            
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0999999 -0.4 -1.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 14                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_14
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                         
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0999999 -0.4 -1.3                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle 
    0AB3: var 208 {set anim get case at item} = 14                                                                                                
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_15                                                                                                 
:ret_15x
if 056D:   actor girl_handler_1 defined                                                                                                            
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end                                                                                                                                      
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 -0.4 -0.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0619: enable_actor $PLAYER_ACTOR collision_detection 0                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.1              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -3.5              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    0638: AS_actor $PLAYER_ACTOR stay_put 1                                                                                                                         
    Player.CanMove(0) = False                                                                                                        
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_1 with_offset 1.9 1.80001 -2.1                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                               
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_W" at 0.0 times_normal_rate
    0AB3: var 208 {set anim get case at item} = 22 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_15                                                                                                                                                                
if 056D:   actor girl_handler_2 defined                                                                                                            
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end                                                                                                                                      
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 -0.4 -0.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0619: enable_actor $PLAYER_ACTOR collision_detection 0                                                                           
    0619: enable_actor girl_handler_2 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.1              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -3.5              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    0638: AS_actor $PLAYER_ACTOR stay_put 1                                                                                                                         
    Player.CanMove(0) = False                                                                                                        
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 1.9 1.80001 -2.1                                                
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                               
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_W" at 0.0 times_normal_rate
    0AB3: var 208 {set anim get case at item} = 22 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop
                                                                                                                                               
:SEX_case_3_scene_15 
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 -0.4 -0.3                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0619: enable_actor girl_handler_2 collision_detection 0                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 0.1              
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 -3.5              
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                                         
    //Player.CanMove(0) = False                                                                                                        
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_1 with_offset 1.9 1.80001 -2.1                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                               
    0393: actor girl_handler_2 perform_animation "SEX_1_W" at 0.0 times_normal_rate
    0AB3: var 208 {set anim get case at item} = 22 
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                          
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

 :SEX_case_1_scene_16                                                                                                                                                 
:ret_16x
if 056D:   actor girl_handler_1 defined                                                                                                            
then
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end                                                                                                                                     
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    $TEMPVAR_Z_COORD += 1.0
    Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    02CE: $TEMPVAR_Z_COORD = ground_z_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD
    Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                                    
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 1.7 -1.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 16                                                                                                    
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_16                                                                                                                                                         
if 056D:   actor girl_handler_2 defined                                                                                                            
then
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end                                                                                                                                     
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0
    $TEMPVAR_Z_COORD += 1.0
    Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    02CE: $TEMPVAR_Z_COORD = ground_z_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD
    Actor.PutAt($PLAYER_ACTOR, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    0619: enable_actor $PLAYER_ACTOR collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                                                                                    
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 1.7 -1.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 16                                                                                                    
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_16                                                                                                                                                     
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0
    $TEMPVAR_Z_COORD += 1.0
    Actor.StorePos(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    02CE: $TEMPVAR_Z_COORD = ground_z_at $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD
    Actor.PutAt(girl_handler_2, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
    0619: enable_actor girl_handler_2 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.0 -0.9                                                                            
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                                                    
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.1 1.7 -1.3                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 16                                                                                                    
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_17                                                                                                                                              
:ret_17x
if 056D:   actor girl_handler_1 defined                                                                                                            
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 -0.4 -0.3                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0619: enable_actor $PLAYER_ACTOR collision_detection 0                                                                           
    0619: enable_actor girl_handler_1 collision_detection 0
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.1              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -2.5              
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)
    0638: AS_actor $PLAYER_ACTOR stay_put 1                                                                                                                         
    Player.CanMove(0) = False                                                                                                        
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_1 with_offset 1.9 1.80001 -2.1                                                
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                               
    0393: actor $PLAYER_ACTOR perform_animation "SEX_1_W" at 0.0 times_normal_rate
    0AB3: var 208 {set anim get case at item} = 23                                                                                   
    0AB3: var 208 {set anim get case at item} = 23                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_2_scene_17                                                                                                                                                         
if 056D:   actor girl_handler_2 defined                                                                                                            
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end                                                                                                                                      
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 2.23517e-007                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0619: enable_actor $PLAYER_ACTOR collision_detection 0                                                                                                       
    0619: enable_actor girl_handler_2 collision_detection 0                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.9 0.8 -1.5       
    Actor.PutAt($PLAYER_ACTOR, cord_x, cord_y, cord_z)                                                  
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.5       
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                         
    a_angle += 180.0                                                                             
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                            
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 23                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_17                                                                                                                                                  
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 0.2 2.23517e-007                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                                       
    0619: enable_actor girl_handler_1 collision_detection 0                                            
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.9 0.8 -1.5       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                  
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.5       
    a_angle = Actor.Angle(girl_handler_2)                                                         
    a_angle += 180.0                                                                             
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                            
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 23                                                                      
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                   
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop                                                                                                                                    
 
 :SEX_case_1_scene_18                                                                                                                                               
:ret_18x
if 056D:   actor girl_handler_1 defined                                                                                                            
then 
    if 056D:   actor girl_handler_2 defined 
    then 0AB1: call_scm_func @breakb 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.0 -0.7                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    0AB3: var 208 {set anim get case at item} = 18                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop
   
:SEX_case_2_scene_18                                                                                                                                                            
if 056D:   actor girl_handler_2 defined                                                                                                            
then 
    if 056D:   actor girl_handler_1 defined 
    then 0AB1: call_scm_func @breakA 0
    end
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_2 task                                                                                                          
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset -0.1 0.0 -0.7                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 18                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_18                                                                                                                                                        
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset -0.1 0.0 -0.7                                 
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 18                                                                                             
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_19                                                                                                                                             
:ret_19x                                                                                                                                
if and
    056D:   actor girl_handler_1 defined
    056D:   actor girl_handler_2 defined                                                                                                             
then 
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task
    0687: clear_actor girl_handler_2 task                                                                                                              
    0619: enable_actor girl_handler_1 collision_detection 0
    0619: enable_actor girl_handler_2 collision_detection 0                                                                                          
    //Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1
    0638: AS_actor girl_handler_2 stay_put 1                                                                                                             
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 19                                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~one more girl is needed for this scene"   1000                                                                              
end /// "LAY_BAC_LOOP"   "beach"
goto @main_loop

:SEX_case_2_scene_19                                                                                                                               
if and                                                                                                                                 
    056D:   actor girl_handler_1 defined                                                                                                           
    056D:   actor girl_handler_2 defined                                                                                                           
then                                                                                                                                   
    0687: clear_actor girl_handler_2 task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_2 with_offset 0.0 1.05 -1.0                          
    a_angle = Actor.Angle(girl_handler_2)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    0AB3: var 208 {set anim get case at item} = 19                                                                                               
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_3_scene_19 
:ret_20x                                                                                                                                
if AND
    056D:   actor girl_handler_1 defined
    056D:   actor girl_handler_2 defined                                                                                                             
then 
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 1.05 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    
    0AB3: var 208 {set anim get case at item} = 20                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop

:SEX_case_1_scene_20 
if AND
    056D:   actor girl_handler_1 defined
    056D:   actor girl_handler_2 defined                                                                                                             
then 
    0687: clear_actor $PLAYER_ACTOR task                                                                                               
    0687: clear_actor girl_handler_1 task                                                                                                          
    0619: enable_actor girl_handler_1 collision_detection 0                                                                                        
    Player.CanMove($PLAYER_CHAR) = False                                                                                               
    wait 0                                                                                                                             
    0638: AS_actor girl_handler_1 stay_put 1                                                                                                       
    wait 0                                                                                                                             
    wait 100                                                                                                                          
    04C4: store_coords_to cord_x cord_y cord_z from_actor $PLAYER_ACTOR with_offset 0.0 0.2 -1.0                                 
    a_angle = Actor.Angle($PLAYER_ACTOR)                                                                                   
    a_angle += 360.0                                                                                                       
    0638: AS_actor girl_handler_1 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_1, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_1) = a_angle
    04C4: store_coords_to cord_x cord_y cord_z from_actor girl_handler_1 with_offset 0.0 1.05 -1.0                                 
    a_angle = Actor.Angle(girl_handler_1)                                                                                   
    a_angle += 180.0                                                                                                       
    0638: AS_actor girl_handler_2 stay_put 0                                                                                       
    Actor.PutAt(girl_handler_2, cord_x, cord_y, cord_z)                                                                                       
    Actor.Angle(girl_handler_2) = a_angle
    
    0AB3: var 208 {set anim get case at item} = 20                                                                                                  
    0acd: "~p~~h~good kitten fuck me neatly" time 1000                                                                                 
else 0acd:  "~R~~H~ERROR ACTOR GIRL 1 NOT defined"   1000                                                                              
end
goto @main_loop                                                                                                                
                                                                                                                                       
0662: printstring "------------------------" 
0662: printstring "sex animation func end" 
0662: printstring "------------------------"                                             


